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Wednesday, 27 November 2013
XBOX ONE REVIEW
The Xbox One is more than a game console. That got it into some hot water when it first debuted at E3 2013.
There were accusations that Microsoft had shoved games to the side in
favor of media features and cable integration - features that aren't
even available outside of the US at launch. While
this may have been true about that particular presentation, we've found
that, in the US at least, the Xbox One itself achieves an admirable
balance of gaming and television features, while keeping the former at
the forefront.
What's in the box?
What
a pile. An Xbox One purchase gets you the console and a Kinect, a power
cable and adapter (aka the power brick), a decent headset, the headset
adapter, an HDMI cable and controller with batteries. You'll also get a
14-day free trial of Xbox Live Gold.
Setup
Xbox One setup
is more involved than on the PS4, but it's still not terribly complex.
Along with power and HDMI, you'll also have to connect the Kinect
through its proprietary cable.
If you plan to watch TV on the console (not available in the UK yet,
sorry folks), you'll do so with an HDMI cable, through the system's
HDMI-in port. You'll then need to run the OneGuide's setup, which isn't
too complex. We'll get into that in the media portion of this review.
When
you first switch the system on you'll be met with a setup wizard which
will get you connected to the internet for that day one patch. It's
around 2GB, and absolutely required before you can even get to the Home
screen.
After that's done don't go unplugging your router just
yet, at least if you want to play Blu-rays. Almost nothing is on the
system by default, and while internet access is not required for single
player gaming, there's a ton of functionality that still needs come down
from the cloud.
Hop into the Store and get those downloads queued
up. After that though, setup is complete. Now before we dive deep into
the Xbox One, allow us to walk you through some of its big new
functions.
Snap
Oh snap, the Xbox One's tiled Home screen is a dead giveaway that the interface shares some DNA with Windows 8. Its brought one of the unique features of the Metro UI to your TV screen in the form of app snapping.
Snapping
lets you run two apps at once, giving a third of the screen to one app
off to the right, and the rest to your primary engagement. It's a good
way to do a little Internet Explorer browsing while you wait for a
friend to join your game, but beyond that it can be straining on the
eyes.
First off, on all but the biggest TVs, a third of the screen
just isn't enough space to do much of anything. Having FIFA on one side
and an actual live match on the other may sound intriguing, but in
practice it's cramped and terribly distracting. Snapping is better left
to simpler apps, like the browser or answering a Skype call.
It's
also a headache in execution because it requires multiple trips to the
home screen. First to load up the primary app, then to back out and
choose snap, after which you pick your secondary app.
Kinect makes
it easier, allowing to simply say "Xbox snap Skype" to get the side by
side feature working. It's also much easier to just say "switch" for
toggling between the two rather using the controller.
Also, once
an app is unsnapped, you lose all its functionality. Skype calls hang
up, Xbox Music stops playing, basically you're forced to give up
precious visual real estate for this debatably useful function.
While
it's impressive that the Xbox One's hardware is capable of juggling all
this with a drop in gaming performance, it comes off as something you
can do, but not something you'll actually want to do, at least very
often.
Game DVR
Game
DVR could be the end of gaming tall tales and "you had to be there"
stories. With help from Microsoft's SkyDrive service, it lets you easily
record and share your personal epic wins.
It's much simpler than
third-party recording devices since it's built directly into the system,
and can grab your finest moments just after they happen. Simply say
"Xbox record that" to Kinect and a 720p recording of your last thirty
seconds in-game is saved to the hard drive. You can also get up to five
minutes of footage but you have to plan ahead by snapping the Game DVR
feature.
Like the recording on the PS4,
game DVR cannot record on the Home screen, and developers do have the
choice to disable it at certain moments, in case they don't wont
spoilers to pop up online.
Unlike the PS4, which keeps a running
archive of your last fifteen minutes of gameplay, the Xbox One is not
constantly recording. However, games can be programmed to automatically
engage the DVR. Battlefield 4, for example, records when you rank up or
earn an achievement. The
Xbox One does allow more complete access to your recordings than the
PS4. Using upload studio you can send the recording to SkyDrive,
Microsoft's answer to Dropbox, and download it your PC as an MP4. You
can then edit it using any tools you like, and upload the clip anywhere
you choose. That's a lot more freedom than the on PS4, which limits you
to Facebook or PSN uploads.
You can also share clips on Xbox Live
where they will appear on in your activity feed. Those feeds are rather
buried though, so chances are your friends won't see it unless you give
them a heads up.
Upload Studio also has a simple suite of editing
tools, and allows you to record a voice over commentary. You can even
use Kinect recording to place yourself in the video, picture-in-picture
style. While
the Xbox One currently has no built-in live streaming capabilities to
match the PS4's Twitch and Ustream support, we think players will
appreciate having direct access to their clips, which greatly extends
the possibilities of editing and sharing.
Smartglass
Smartglass is the Xbox's second screen experience. It was introduced on the Xbox 360 and lets you navigate menus and see system information on your tablet or smartphone.
The
app is back for Xbox One, and does have improved functionality. You can
now launch apps from the second screen, and several games now have
companion apps. Dead Rising 3 lets you use your device in lieu of the
in-game phone for ordering attacks and calling for back. You can even
view the in-game map.
The best service Smartglass provides is a
keyboard that's easier than the console's on-screen option. It's a great
way to read and respond to messages. You can also type in URLs and
operate Bing search this way, which is an excellent way to multitask.
You can also use the OneGuide on Smartglass for TV control.
The
Windows 8 Smartglass app has its own special features. You can throw a
browser page from the console directly onto the screen of your W8
device. Also,
its online requirement, which threatened to lock up the system without a
daily server ping, has been dialed way, way down. Out of the box, your
Xbox One will need to download a day one patch before you even arrive at
the homescreen. After that, you can cut the ethernet cable or smash
your router; there's no further online connectivity needed for single
player gaming.
Xbox OneGuide
While this functionality is not available to UK customers
at launch, North Americans can use that HDMI-in to turn the Xbox One
into a cable box. Using a built in guide, you can navigate channels and
search for specific shows, using the controller or your voice via
Kinect.
Xbox One also integrates streaming services that you're
currently subscribed to, and helps you find what you're looking for
across all options.
For example, if you want to watch The Matrix,
search for the film, and the Xbox One Guide will tell you if you can
watch on Netflix, if you own it on Amazon, show a link to buy it through
the Xbox Marketplace, or give you a heads up that it will be on cable
next week.
The Kinect sees you and hears you, letting you navigate menus with
your voice or gesture commands. Being able to go from the first Home
screen to your pins with a wave is nice, but beyond that the onscreen
hand cursor is more trouble than it's worth. It's twitchy and doesn't
recognize a "press" very well. That hand is your twitchy on-screen cursorFor
voice commands, the Kinect's mic can reliably hear you over TV audio,
but conversation and background noise gives it trouble. It's best used
when there's little going on in the room besides playing Xbox. You also
need to stick to rather rigid command syntax so it understands you.
Everything
you say has to begin with "Xbox." "Xbox go to Forza Motorsport 5" will
launch said racing game. It sounds simple enough but you'll find plenty
of ways to trip over it. For example, saying play rather than go to, or
Forza instead of the game's entire name. Kinect is no Siri when it comes
to interpreting the way people actually talk.
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